
Video games as Cultural Competence
A presentation by Dr. Kelli Dunlap Psy.D. (Clinical Psychologist/Adjunct Professor/Community Manager, Kentlands Psychotherapy/American University/Take This)
About this Event
More than half of the people in the U.S. play video games and that number rises to 90% when considering only younger demographics. But games aren't just for kids. The average age of a gamer is 34 and gamers over 50 are the fastest-growing consumer demographic. Sixty-seven percent of parents report playing video games with their kids at least once a week, 64% percent of US households own a gaming device, 60% report playing games daily. 45% of gamers in the US are women. For the last several years, the video game industry has generated more revenue than the television and film industries combined. In short, games are a big deal and there is a very high likelihood that any client walking through your door plays video games.
Following this presentation, participants will be able to:
- See games as a cultural force dating back thousands of years (not just to Pac Man)
- Identify and question common moral panic cycles and strategies
- Speak with confidence about the importance and role of games in our current culture
- Utilize and apply steps for integrating ANY game into their therapeutic practice